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Map Addition Fland #502

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Map Addition Fland #502

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Dunrab
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@Dunrab Dunrab commented Jan 22, 2025

Description

Add Fland as a playable high pop map. Fland is a station mostly used on wizden that is meant for a large amount of crew. It has much larger departments to accommodate for the player count. This is a more engineering and logi focused station. Engineering has every type of power generation at their disposal but more importantly, engineering also has a shuttle build bay (directly below arrivals for anyone not familiar with the map.) This allows them to construct shuttle in a space place and with team work from logi and epi mulitple shuttles can be produced in a single shift. On top of that, it allows for an admin event for engineering to build a shuttle for centcom in order to have centcom "sell it" and provide logistics with money in return for its completion.

Security on this station is more unique in the sense that perma and armory are not exposed to space. This allows for a different experience for perma prisoners since anyone can walk up to the perma windows and speak to a perma prisoners.


TODO

  • Add Fland to PostMapInitTest.cs
  • Add fland map file
  • Add fland job file
  • Add fland specific cargo shuttle
  • Add perma prsioner job spawns and cryo sleep
  • Add Orcale & Sophie
  • Add Mantis job spawn
  • Add prison guard and corpsman job spawns
  • Add mail room and courier job spawns
  • Add shadow kin portals
  • Add missing things to epi such as prober and re machines'
  • Add seb to epi
  • Add arrivals shuttles screens to arrivals and additional screens for evac around the station
  • Fix waste pipes color
  • Run distro pipes
  • Redo Teg to better match waht other stations have for TEG setups
  • Test the power grid and teg setup
  • Change Lockers for bartender, clown, mime and janitors
  • Give clown and Mime their own rooms
  • Add station anchor
  • Change solars to not be all in perfect condition giving engineering more to do then just run HV
  • add an id comptuer to each heads office
  • add drawers that have the paper work templates to each department, hops office and bridge
  • change librarins door to be librarian and not service
  • add the basic cloner to medbay
  • look into adding a psych office and job spawn
  • station beacons and ghost warp points

Media

Fland-0


Changelog

🆑

  • add: Added fland as a high pop map

Add Fland to PostMapInitTest.cs
add initial fland map file
fland uses a separate cargo shuttle then the standard shuttle on most stations
the jobs file for fland will need to come back and double check the job amounts
add fland to the map pool
@github-actions github-actions bot added Status: Needs Review Someone please review this Changes: C# Changes any cs files Changes: Map Changes any yml file in the Maps directories Changes: YML Changes any yml files labels Jan 22, 2025
@Floof-Station-Bot Floof-Station-Bot changed the title Map addition fland Map Addition Fland Jan 22, 2025
XavierSomething pushed a commit to XavierSomething/floofstation1-Zeri that referenced this pull request Jan 23, 2025
Cherry-picks DeltaV-Station/Delta-v#1237

All credit goes to the original author, deltanedas

Adds a PDA app that lets seccies know who's wanted and who's about to be
thrown out of an airlock without relying on the sechud and people having
their IDs on them.

![image](https://github.com/Simple-Station/Einstein-Engines/assets/69920617/37f5fa1a-27a5-4392-b4bb-be0f1016b499)

(see the original PR for a better preview)

:cl: deltanedas
- add: Security can find the new SecWatch™ app in their PDAs to see
current suspects and wanted criminals.

Co-authored-by: deltanedas <[email protected]>
Co-authored-by: Azzy <[email protected]>
added psych job slot
added a clown bedorom and locker
added a mime bedroom and locker
added a psych office by medical and job spawn
added station beacons
finished running distro and waste pipes
some other cleanup
had to fix broken links for the blast doors and conveyor belts
added ghost warp points
change solars so some are broken
re-ran fixgridatmos incase i forgot to in the past
changed perma to fit more of how it gets used on floof
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Changes: C# Changes any cs files Changes: Map Changes any yml file in the Maps directories Changes: YML Changes any yml files Status: Needs Review Someone please review this
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